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/*
* Copyright (c) 2023 Vaughn Nugent
*
* Library: VNLib
* Package: VNLib.Data.Caching.ObjectCache
* File: IMemoryCacheEntryFactory.cs
*
* IMemoryCacheEntryFactory.cs is part of VNLib.Data.Caching.ObjectCache which
* is part of the larger VNLib collection of libraries and utilities.
*
* VNLib.Data.Caching.ObjectCache is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* VNLib.Data.Caching.ObjectCache is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see https://www.gnu.org/licenses/.
*/
using System;
namespace VNLib.Data.Caching.ObjectCache
{
/// <summary>
/// A factory abstraction that builds <see cref="CacheEntry"/> structures
/// linked to internally configured memory implementations, for cache
/// promotions.
/// </summary>
public interface IMemoryCacheEntryFactory
{
/// <summary>
/// Creates and initalizes a new <see cref="CacheEntry"/> from the desired object data
/// </summary>
/// <param name="entryData">The non-owned memory to copy into the the new <see cref="CacheEntry"/></param>
/// <returns>The newly initalized <see cref="CacheEntry"/></returns>
CacheEntry CreateEntry(ReadOnlySpan<byte> entryData);
}
}
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