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/*
* Copyright (c) 2023 Vaughn Nugent
*
* Library: VNLib
* Package: VNLib.Net.Compression
* File: CompressionOperation.cs
*
* CompressorManager.cs is part of VNLib.Net.Compression which is part of
* the larger VNLib collection of libraries and utilities.
*
* VNLib.Net.Compression is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 2 of the License,
* or (at your option) any later version.
*
* VNLib.Net.Compression is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with VNLib.Net.Compression. If not, see http://www.gnu.org/licenses/.
*/
using System.Runtime.InteropServices;
namespace VNLib.Net.Compression
{
/// <summary>
/// Matches the native compression operation struct
/// </summary>
[StructLayout(LayoutKind.Sequential)]
internal unsafe ref struct CompressionOperation
{
#region readonly
/// <summary>
/// A pointer to the input buffer
/// </summary>
public void* inputBuffer;
/// <summary>
/// A pointer to the output buffer
/// </summary>
public void* outputBuffer;
/// <summary>
/// A value that indicates a flush operation, 0 for no flush, above 0 for flush
/// </summary>
public int flush;
/// <summary>
/// The size of the input buffer
/// </summary>
public uint inputSize;
/// <summary>
/// The size of the output buffer
/// </summary>
public uint outputSize;
#endregion
/// <summary>
/// An output variable, the number of bytes read from the input buffer
/// </summary>
public uint bytesRead;
/// <summary>
/// An output variable, the number of bytes written to the output buffer
/// </summary>
public uint bytesWritten;
}
}
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