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/*
* Copyright (c) 2023 Vaughn Nugent
*
* Library: VNLib
* Package: VNLib.Net.Compression
* File: CompressionExtensions.cs
*
* CompressionExtensions.cs is part of VNLib.Net.Compression which is part of
* the larger VNLib collection of libraries and utilities.
*
* VNLib.Net.Compression is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 2 of the License,
* or (at your option) any later version.
*
* VNLib.Net.Compression is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with VNLib.Net.Compression. If not, see http://www.gnu.org/licenses/.
*/
using System;
using System.Buffers;
using VNLib.Net.Http;
namespace VNLib.Net.Compression
{
internal static class CompressionExtensions
{
/// <summary>
/// Compresses a block using the compressor context pointer provided
/// </summary>
/// <param name="nativeLib"></param>
/// <param name="comp">A pointer to the compressor context</param>
/// <param name="output">A buffer to write the result to</param>
/// <param name="input">The input block of memory to compress</param>
/// <param name="finalBlock">A value that indicates if a flush is requested</param>
/// <returns>The results of the compression operation</returns>
public static unsafe CompressionResult CompressBlock(this LibraryWrapper nativeLib, IntPtr comp, Memory<byte> output, ReadOnlyMemory<byte> input, bool finalBlock)
{
//get pointers to the input and output buffers
using MemoryHandle inPtr = input.Pin();
using MemoryHandle outPtr = output.Pin();
//Create the operation struct
CompressionOperation operation;
CompressionOperation* op = &operation;
op->flush = finalBlock ? 1 : 0;
op->bytesRead = 0;
op->bytesWritten = 0;
//Configure the input and output buffers
op->inputBuffer = inPtr.Pointer;
op->inputSize = input.Length;
op->outputBuffer = outPtr.Pointer;
op->outputSize = output.Length;
//Call the native compress function
nativeLib!.CompressBlock(comp, &operation);
//Return the number of bytes written
return new()
{
BytesRead = op->bytesRead,
BytesWritten = op->bytesWritten
};
}
}
}
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