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Diffstat (limited to 'lib/Utils/src/Resources')
-rw-r--r-- | lib/Utils/src/Resources/LazyInitializer.cs | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/lib/Utils/src/Resources/LazyInitializer.cs b/lib/Utils/src/Resources/LazyInitializer.cs new file mode 100644 index 0000000..5de43e0 --- /dev/null +++ b/lib/Utils/src/Resources/LazyInitializer.cs @@ -0,0 +1,112 @@ +/* +* Copyright (c) 2024 Vaughn Nugent +* +* Library: VNLib +* Package: VNLib.Utils +* File: LazyInitializer.cs +* +* LazyInitializer.cs is part of VNLib.Utils which is part of the larger +* VNLib collection of libraries and utilities. +* +* VNLib.Utils is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published +* by the Free Software Foundation, either version 2 of the License, +* or (at your option) any later version. +* +* VNLib.Utils is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with VNLib.Utils. If not, see http://www.gnu.org/licenses/. +*/ + +using System; +using System.Threading; +using System.Diagnostics; + +namespace VNLib.Utils.Resources +{ + /// <summary> + /// A lazy initializer that creates a single instance of a type + /// and shares it across all threads. This class simply guarantees + /// that the instance is only created once and shared across all + /// threads as efficiently as possible for long running processes. + /// </summary> + /// <typeparam name="T"></typeparam> + /// <param name="initalizer">The callback function that initializes the instance</param> + public sealed class LazyInitializer<T>(Func<T> initalizer) + { + private readonly object _lock = new(); + private readonly Func<T> initalizer = initalizer ?? throw new ArgumentNullException(nameof(initalizer)); + + private T? _instance; + private bool _isLoaded; + + /// <summary> + /// A value indicating if the instance has ben loaded + /// </summary> + public bool IsLoaded => _isLoaded; + + /// <summary> + /// Gets or creates the instance only once and returns + /// the shared instance + /// </summary> + /// <remarks> + /// NOTE: + /// Accessing this property may block the calling thread + /// if the instance has not yet been loaded. Only one thread + /// will create the instance, all other threads will wait + /// for the instance to be created. + /// </remarks> + public T Instance + { + get + { + //See if instance is already loaded (this read is atomic in .NET) + if (_isLoaded) + { + return _instance!; + } + + /* + * Instance has not yet been loaded. Only one thread + * must load the object, all other threads must wait + * for the object to be loaded. + */ + + if (Monitor.TryEnter(_lock, 0)) + { + try + { + /* + * Lock was entered without waiting (lock was available), this will now be + * the thread that invokes the load function + */ + + _instance = initalizer(); + + //Finally set the load state + _isLoaded = true; + } + finally + { + Monitor.Exit(_lock); + } + } + else + { + //wait for lock to be released, when it is, the object should be loaded + Monitor.Enter(_lock); + Monitor.Exit(_lock); + + //object instance should now be available to non-creating threads + Debug.Assert(_isLoaded); + } + + return _instance!; + } + } + } +}
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