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-rw-r--r--lib/Net.Transport.SimpleTCP/LICENSE.txt195
-rw-r--r--lib/Net.Transport.SimpleTCP/README.md61
-rw-r--r--lib/Net.Transport.SimpleTCP/src/ITransportInterface.cs85
-rw-r--r--lib/Net.Transport.SimpleTCP/src/ReusableNetworkStream.cs153
-rw-r--r--lib/Net.Transport.SimpleTCP/src/SocketPipeLineWorker.cs521
-rw-r--r--lib/Net.Transport.SimpleTCP/src/TCPConfig.cs97
-rw-r--r--lib/Net.Transport.SimpleTCP/src/TcpServer.cs289
-rw-r--r--lib/Net.Transport.SimpleTCP/src/TransportEventContext.cs123
-rw-r--r--lib/Net.Transport.SimpleTCP/src/VNLib.Net.Transport.SimpleTCP.csproj45
-rw-r--r--lib/Net.Transport.SimpleTCP/src/VnSocketAsyncArgs.cs181
10 files changed, 1750 insertions, 0 deletions
diff --git a/lib/Net.Transport.SimpleTCP/LICENSE.txt b/lib/Net.Transport.SimpleTCP/LICENSE.txt
new file mode 100644
index 0000000..147bcd6
--- /dev/null
+++ b/lib/Net.Transport.SimpleTCP/LICENSE.txt
@@ -0,0 +1,195 @@
+Copyright (c) 2022 Vaughn Nugent
+
+Contact information
+ Name: Vaughn Nugent
+ Email: public[at]vaughnnugent[dot]com
+ Website: https://www.vaughnnugent.com
+
+The software in this repository is licensed under the GNU Affero GPL version 3.0 (or any later version).
+
+GNU AFFERO GENERAL PUBLIC LICENSE
+
+Version 3, 19 November 2007
+
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diff --git a/lib/Net.Transport.SimpleTCP/README.md b/lib/Net.Transport.SimpleTCP/README.md
new file mode 100644
index 0000000..2db8775
--- /dev/null
+++ b/lib/Net.Transport.SimpleTCP/README.md
@@ -0,0 +1,61 @@
+# VNLib.Net.Transport.SimpleTCP
+
+_A managed .NET simple, high performance - single process, low/no allocation, fully asynchronous, tcp socket server._
+
+This library was created for use with the VNLib.Net.Http library and subsequent stacked framework libraries, however it was designed to be useful as a standalone high-performance .NET tcp listener. This library relies on the managed .NET [System.IO.Pipelines](https://github.com/dotnet/docs/blob/main/docs/standard/io/pipelines.md) library, and the **VNLib.Utils** library.
+
+##### SSL Support
+The TcpServer manages ssl/tls using the SslStream class to make tls as transparent to the application as possible. The server manages authentication and negotiation based on the configured `SslServerAuthenticationOptions`
+
+## Usage
+
+```programming language C#
+ //Init config
+ TCPConfig config = new()
+ {
+ ... configure
+ }
+
+ //Create the new server
+ TcpServer server = new(config);
+
+ //Open the socket and begin listening for connections until the token is cancelled
+ server.Start(<cancellationToken>);
+
+ //Listen for connections
+ while(true)
+ {
+ TransportEventContext ctx = await server.AcceptAsync(<cancellationToken>);
+
+ try
+ {
+ ..Do stuff with context, such as read data from stream
+ byte[] buffer = new byte [1024];
+ int count = await ctx.ConnectionStream,ReadAsync(buffer)
+ }
+ finally
+ {
+ await ctx.CloseConnectionAsync();
+ }
+ }
+```
+
+
+### Tuning information
+
+##### Internal buffers
+Internal buffers are allocated for reading and writing to the internal socket. Receive buffers sizes are set to the `Socket.ReceiveBufferSize`,
+so if you wish to reduce socket memory consumption, you may use the `TCPConfig.OnSocketCreated` callback method to configure your socket accordingly.
+
+##### Threading
+This library uses the SocketAsyncEventArgs WinSock socket programming paradigm, so the `TPCConfig.AcceptThread` configuration property is the number of outstanding SocketAsyncEvents that will be pending. This value should be tuned to your use case, lower numbers relative to processor count may yield less accepts/second, higher numbers may see no increase or even reduced performance.
+
+##### Internal object cache
+TcpServer maintains a complete object cache (VNLib.Utils.Memory.Caching.ObjectCache) which may grow quite large for your application depending on load, tuning the cache quota config property may be useful for your application. Lower numbers will increase GC load, higher values (or disabled) will likely yield a larger working set. Because of this the TcpServer class implements the ICacheHolder interface. **Note:** because TcpServer caches store disposable objects, the `CacheClear()` method does nothing. To programatically clear these caches, call the `CacheHardClear()` method.
+
+##### Memory pools
+Since this library implements the System.IO.Pipelines, it uses the `MemoryPool<byte>` memory manager interface, you may consider using the VNLib.Utils `IUnmanagedHeap.ToPool<T>()` extension method to convert your `IUnmanagedHeap` to a `MemoryPool<byte>`
+
+## Lisence
+The software in this repository is licensed under the GNU Affero General Public License (or any later version).
+See the LICENSE files for more information. \ No newline at end of file
diff --git a/lib/Net.Transport.SimpleTCP/src/ITransportInterface.cs b/lib/Net.Transport.SimpleTCP/src/ITransportInterface.cs
new file mode 100644
index 0000000..7d21995
--- /dev/null
+++ b/lib/Net.Transport.SimpleTCP/src/ITransportInterface.cs
@@ -0,0 +1,85 @@
+/*
+* Copyright (c) 2022 Vaughn Nugent
+*
+* Library: VNLib
+* Package: VNLib.Net.Transport.SimpleTCP
+* File: ITransportInterface.cs
+*
+* ITransportInterface.cs is part of VNLib.Net.Transport.SimpleTCP which is part of the larger
+* VNLib collection of libraries and utilities.
+*
+* VNLib.Net.Transport.SimpleTCP is free software: you can redistribute it and/or modify
+* it under the terms of the GNU Affero General Public License as
+* published by the Free Software Foundation, either version 2 of the
+* License, or (at your option) any later version.
+*
+* VNLib.Net.Transport.SimpleTCP is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU Affero General Public License for more details.
+*
+* You should have received a copy of the GNU Affero General Public License
+* along with this program. If not, see https://www.gnu.org/licenses/.
+*/
+
+
+using System;
+using System.Threading;
+using System.Threading.Tasks;
+
+namespace VNLib.Net.Transport.Tcp
+{
+ /// <summary>
+ /// Abstraction layer for TCP transport operations with
+ /// sync and async support.
+ /// </summary>
+ interface ITransportInterface
+ {
+ /// <summary>
+ /// Gets or sets the read timeout in milliseconds
+ /// </summary>
+ int RecvTimeoutMs { get; set; }
+
+ /// <summary>
+ /// Gets or set the time (in milliseconds) the transport should wait for a send operation
+ /// </summary>
+ int SendTimeoutMs { get; set; }
+
+ /// <summary>
+ /// Performs an asynchronous send operation
+ /// </summary>
+ /// <param name="data">The buffer containing the data to send to the client</param>
+ /// <param name="cancellation">A token to cancel the operation</param>
+ /// <returns>A ValueTask that completes when the send operation is complete</returns>
+ ValueTask SendAsync(ReadOnlyMemory<byte> data, CancellationToken cancellation);
+
+ /// <summary>
+ /// Performs an asynchronous send operation
+ /// </summary>
+ /// <param name="buffer">The data buffer to write received data to</param>
+ /// <param name="cancellation">A token to cancel the operation</param>
+ /// <returns>A ValueTask that returns the number of bytes read into the buffer</returns>
+ ValueTask<int> RecvAsync(Memory<byte> buffer, CancellationToken cancellation);
+
+ /// <summary>
+ /// Performs a synchronous send operation
+ /// </summary>
+ /// <param name="data">The buffer to send to the client</param>
+ void Send(ReadOnlySpan<byte> data);
+
+ /// <summary>
+ /// Performs a synchronous receive operation
+ /// </summary>
+ /// <param name="buffer">The buffer to copy output data to</param>
+ /// <returns>The number of bytes received</returns>
+ int Recv(Span<byte> buffer);
+
+ /// <summary>
+ /// Raised when the interface is no longer required and resources
+ /// related to the connection should be released.
+ /// </summary>
+ /// <returns>A task that resolves when the operation is complete</returns>
+ Task CloseAsync();
+
+ }
+} \ No newline at end of file
diff --git a/lib/Net.Transport.SimpleTCP/src/ReusableNetworkStream.cs b/lib/Net.Transport.SimpleTCP/src/ReusableNetworkStream.cs
new file mode 100644
index 0000000..f4a5491
--- /dev/null
+++ b/lib/Net.Transport.SimpleTCP/src/ReusableNetworkStream.cs
@@ -0,0 +1,153 @@
+/*
+* Copyright (c) 2022 Vaughn Nugent
+*
+* Library: VNLib
+* Package: VNLib.Net.Transport.SimpleTCP
+* File: ReusableNetworkStream.cs
+*
+* ReusableNetworkStream.cs is part of VNLib.Net.Transport.SimpleTCP which is part of the larger
+* VNLib collection of libraries and utilities.
+*
+* VNLib.Net.Transport.SimpleTCP is free software: you can redistribute it and/or modify
+* it under the terms of the GNU Affero General Public License as
+* published by the Free Software Foundation, either version 2 of the
+* License, or (at your option) any later version.
+*
+* VNLib.Net.Transport.SimpleTCP is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU Affero General Public License for more details.
+*
+* You should have received a copy of the GNU Affero General Public License
+* along with this program. If not, see https://www.gnu.org/licenses/.
+*/
+
+/*
+ * A special stream that sits betnween the socket/pipeline listener
+ * that marshals data between the application and the socket pipeline.
+ * This stream uses a timer to cancel recv events. Because of this and
+ * pipeline aspects, it supports full duplex IO but it is not thread safe.
+ *
+ * IE one thread can read and write, but not more
+ */
+
+
+using System;
+using System.IO;
+using System.Threading;
+using System.Threading.Tasks;
+
+using VNLib.Utils.Extensions;
+
+namespace VNLib.Net.Transport.Tcp
+{
+
+ /// <summary>
+ /// A reusable stream that marshals data between the socket pipeline and the application
+ /// </summary>
+ internal sealed class ReusableNetworkStream : Stream
+ {
+ #region stream basics
+ public override bool CanRead => true;
+ public override bool CanSeek => false;
+ public override bool CanWrite => true;
+ public override bool CanTimeout => true;
+ public override long Length => throw new NotSupportedException();
+ public override long Position { get => throw new NotSupportedException(); set => throw new NotImplementedException(); }
+ public override long Seek(long offset, SeekOrigin origin) => throw new NotSupportedException();
+ public override void SetLength(long value) => throw new NotSupportedException();
+ #endregion
+
+ //Read timeout to use when receiving data
+ public override int ReadTimeout
+ {
+ get => Transport.RecvTimeoutMs;
+ //Allow -1 to set to infinite timeout
+ set => Transport.RecvTimeoutMs = value > -2 ? value : throw new ArgumentException("Write timeout must be a 32bit signed integer larger than 0");
+ }
+
+ // Write timeout is not currently used, becasue the writer managed socket timeouts
+ public override int WriteTimeout
+ {
+ get => Transport.SendTimeoutMs;
+ //Allow -1 to set to infinite timeout
+ set => Transport.SendTimeoutMs = value > -2 ? value : throw new ArgumentException("Write timeout must be a 32bit signed integer larger than -1");
+ }
+
+ //Timer used to cancel pipeline recv timeouts
+ private readonly ITransportInterface Transport;
+
+ internal ReusableNetworkStream(ITransportInterface transport)
+ {
+ Transport = transport;
+ }
+
+ ///<inheritdoc/>
+ public override void Close()
+ { }
+ ///<inheritdoc/>
+ public override Task FlushAsync(CancellationToken cancellationToken) => Task.CompletedTask;
+ ///<inheritdoc/>
+ public override void Flush()
+ { }
+
+ ///<inheritdoc/>
+ public override int Read(byte[] buffer, int offset, int count) => Read(buffer.AsSpan(offset, count));
+ ///<inheritdoc/>
+ public override int Read(Span<byte> buffer) => Transport.Recv(buffer);
+
+ ///<inheritdoc/>
+ public override Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
+ {
+ //Since read returns a value, it isnt any cheaper not to alloc a task around the value-task
+ return ReadAsync(buffer.AsMemory(offset, count), cancellationToken).AsTask();
+ }
+ ///<inheritdoc/>
+ public override ValueTask<int> ReadAsync(Memory<byte> buffer, CancellationToken cancellationToken = default)
+ {
+ return Transport.RecvAsync(buffer, cancellationToken);
+ }
+
+ ///<inheritdoc/>
+ public override void Write(byte[] buffer, int offset, int count) => Write(buffer.AsSpan(offset, count));
+ ///<inheritdoc/>
+ public override void Write(ReadOnlySpan<byte> buffer) => Transport.Send(buffer);
+
+ public override Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
+ {
+ //Allow synchronous complete to avoid alloc
+ return WriteAsync(buffer.AsMemory(offset, count), cancellationToken).AsTask();
+ }
+
+ ///<inheritdoc/>
+ ///<exception cref="IOException"></exception>
+ ///<exception cref="ObjectDisposedException"></exception>
+ public override ValueTask WriteAsync(ReadOnlyMemory<byte> buffer, CancellationToken cancellation = default)
+ {
+ return Transport.SendAsync(buffer, cancellation);
+ }
+
+ /*
+ * Override dispose to intercept base cleanup until the internal release
+ */
+ /// <summary>
+ /// Not supported
+ /// </summary>
+ public new void Dispose()
+ {
+ //Call sync
+ Task closing = Transport.CloseAsync();
+ closing.Wait();
+ }
+
+ public override ValueTask DisposeAsync()
+ {
+ return new ValueTask(Transport.CloseAsync());
+ }
+
+ public override Task CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken)
+ {
+ throw new NotSupportedException("CopyToAsync is not supported");
+ }
+ }
+} \ No newline at end of file
diff --git a/lib/Net.Transport.SimpleTCP/src/SocketPipeLineWorker.cs b/lib/Net.Transport.SimpleTCP/src/SocketPipeLineWorker.cs
new file mode 100644
index 0000000..89c46e1
--- /dev/null
+++ b/lib/Net.Transport.SimpleTCP/src/SocketPipeLineWorker.cs
@@ -0,0 +1,521 @@
+/*
+* Copyright (c) 2022 Vaughn Nugent
+*
+* Library: VNLib
+* Package: VNLib.Net.Transport.SimpleTCP
+* File: SocketPipeLineWorker.cs
+*
+* SocketPipeLineWorker.cs is part of VNLib.Net.Transport.SimpleTCP which is part of the larger
+* VNLib collection of libraries and utilities.
+*
+* VNLib.Net.Transport.SimpleTCP is free software: you can redistribute it and/or modify
+* it under the terms of the GNU Affero General Public License as
+* published by the Free Software Foundation, either version 2 of the
+* License, or (at your option) any later version.
+*
+* VNLib.Net.Transport.SimpleTCP is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU Affero General Public License for more details.
+*
+* You should have received a copy of the GNU Affero General Public License
+* along with this program. If not, see https://www.gnu.org/licenses/.
+*/
+
+using System;
+using System.IO;
+using System.Buffers;
+using System.Threading;
+using System.Net.Sockets;
+using System.IO.Pipelines;
+using System.Threading.Tasks;
+
+using VNLib.Utils.Memory;
+using VNLib.Utils.Memory.Caching;
+using VNLib.Utils.Extensions;
+
+namespace VNLib.Net.Transport.Tcp
+{
+ /// <summary>
+ /// A reuseable socket pipeline provider, that marshals data from a network stream
+ /// to a connected socket.
+ /// </summary>
+ internal sealed class SocketPipeLineWorker : ITransportInterface, IReusable
+ {
+ public void Prepare()
+ {}
+
+ public bool Release()
+ {
+ /*
+ * If the pipeline has been started, then the pipes
+ * will be completed by the worker threads (or by the streams)
+ * and when release is called, there will no longer be
+ * an observer for the result, which means the pipes
+ * may be safely reset for reuse
+ */
+ if (_recvTask != null)
+ {
+ //Since the
+ SendPipe.Reset();
+ RecvPipe.Reset();
+ }
+ /*
+ * If socket had an error and was not started,
+ * it means there may be data written to the
+ * recv pipe from the accept operation, that
+ * needs to be cleared
+ */
+ else
+ {
+ //Complete the recvpipe then reset it to discard buffered data
+ RecvPipe.Reader.Complete();
+ RecvPipe.Writer.Complete();
+ //now reset it
+ RecvPipe.Reset();
+ }
+
+ //Cleanup tasks
+ _recvTask = null;
+ _sendTask = null;
+
+ //Cleanup cts
+ _cts?.Dispose();
+ _cts = null;
+
+ return true;
+ }
+
+ private Task? _recvTask;
+ private Task? _sendTask;
+
+ private CancellationTokenSource? _cts;
+
+ public readonly ReusableNetworkStream NetworkStream;
+
+ private readonly Pipe SendPipe;
+ private readonly Pipe RecvPipe;
+ private readonly Timer RecvTimer;
+ private readonly Timer SendTimer;
+ private readonly Stream RecvStream;
+
+ public int SendTimeoutMs { get; set; }
+
+ public int RecvTimeoutMs { get; set; }
+
+
+ /// <summary>
+ /// Initalizes a new reusable socket pipeline worker
+ /// </summary>
+ /// <param name="pipeOptions"></param>
+ public SocketPipeLineWorker(PipeOptions pipeOptions)
+ {
+ //Init pipes
+ SendPipe = new(pipeOptions);
+ RecvPipe = new(pipeOptions);
+
+ RecvStream = RecvPipe.Reader.AsStream(true);
+
+ //Init timers to infinite
+ RecvTimer = new(OnRecvTimerElapsed, state: this, Timeout.Infinite, Timeout.Infinite);
+ SendTimer = new(OnSendTimerElapsed, state: this, Timeout.Infinite, Timeout.Infinite);
+
+ //Init reusable network stream
+ NetworkStream = new(this);
+
+ SendTimeoutMs = Timeout.Infinite;
+ RecvTimeoutMs = Timeout.Infinite;
+ }
+
+ /// <summary>
+ /// Gets a buffer used during a socket accept operation
+ /// </summary>
+ /// <param name="bufferSize">The size hint of the buffer to get</param>
+ /// <returns>A memory structure of the specified size</returns>
+ public Memory<byte> GetMemory(int bufferSize) => RecvPipe.Writer.GetMemory(bufferSize);
+
+ /// <summary>
+ /// Begins async work to receive and send data on a connected socket
+ /// </summary>
+ /// <param name="client">The socket to read/write from</param>
+ /// <param name="bytesTransferred">The number of bytes to be commited</param>
+ public void Start(Socket client, int bytesTransferred)
+ {
+ //Advance writer
+ RecvPipe.Writer.Advance(bytesTransferred);
+ //begin recv tasks, and pass inital data to be flushed flag
+ _recvTask = RecvDoWorkAsync(client, bytesTransferred > 0);
+ _sendTask = SendDoWorkAsync(client);
+ }
+
+
+ /*
+ * NOTES
+ *
+ * Timers used to maintain resource exhuastion independent
+ * of the actual socket pipeline, so to preserve the state
+ * of the pipelines until the writer is closed.
+ *
+ * This choice was made to allow the api consumer to decide how to
+ * process a timeout without affecting the state of the pipelines
+ * or socket until the close event.
+ */
+
+ private void OnRecvTimerElapsed(object? state)
+ {
+ //cancel pending read on recv pipe when timout expires
+ RecvPipe.Reader.CancelPendingRead();
+ }
+
+ private void OnSendTimerElapsed(object? state)
+ {
+ //Cancel pending flush
+ SendPipe.Writer.CancelPendingFlush();
+ }
+
+ /*
+ * Pipeline worker tasks. Listen for data on the socket,
+ * and listen for data on the pipe to marshal data between
+ * the pipes and the socket
+ */
+
+ private async Task SendDoWorkAsync(Socket sock)
+ {
+ Exception? cause = null;
+ try
+ {
+ //Enter work loop
+ while (true)
+ {
+ //wait for data from the write pipe and write it to the socket
+ ReadResult result = await SendPipe.Reader.ReadAsync();
+ //Catch error/cancel conditions and break the loop
+ if (result.IsCanceled || !sock.Connected || result.Buffer.IsEmpty)
+ {
+ break;
+ }
+ //get sequence
+ ReadOnlySequence<byte> buffer = result.Buffer;
+
+ //Get enumerator to write memory segments
+ ReadOnlySequence<byte>.Enumerator enumerator = buffer.GetEnumerator();
+
+ //Begin enumerator
+ while (enumerator.MoveNext())
+ {
+
+ /*
+ * Using a foward only reader allows the following loop
+ * to track the ammount of data written to the socket
+ * until the entire segment has been sent or if it has
+ * move to the next segment
+ */
+
+ ForwardOnlyMemoryReader<byte> reader = new(enumerator.Current);
+
+ while(reader.WindowSize > 0)
+ {
+ //Write segment to socket, and upate written data
+ int written = await sock.SendAsync(reader.Window, SocketFlags.None);
+
+ if(written >= reader.WindowSize)
+ {
+ //All data was written
+ break;
+ }
+
+ //Advance unread window to end of the written data
+ reader.Advance(written);
+ }
+ //Advance to next window/segment
+ }
+
+ //Advance pipe
+ SendPipe.Reader.AdvanceTo(buffer.End);
+
+ //Pipe has been completed and all data was written
+ if (result.IsCompleted)
+ {
+ break;
+ }
+ }
+ }
+ catch (Exception ex)
+ {
+ cause = ex;
+ }
+ finally
+ {
+ //Complete the send pipe writer
+ await SendPipe.Reader.CompleteAsync(cause);
+
+ //Cancel the recv task
+ _cts!.Cancel();
+ }
+ }
+
+ private async Task RecvDoWorkAsync(Socket sock, bool initialData)
+ {
+ //init new cts
+ _cts = new();
+
+ Exception? cause = null;
+ try
+ {
+ //Avoid syscall?
+ int bufferSize = sock.ReceiveBufferSize;
+
+ //If initial data was buffered, it needs to be published to the reader
+ if (initialData)
+ {
+ //Flush initial data
+ FlushResult res = await RecvPipe.Writer.FlushAsync(CancellationToken.None);
+
+ if (res.IsCompleted || res.IsCanceled)
+ {
+ //Exit
+ return;
+ }
+ }
+
+ //Enter work loop
+ while (true)
+ {
+ //Get buffer from pipe writer
+ Memory<byte> buffer = RecvPipe.Writer.GetMemory(bufferSize);
+
+ //Wait for data or error from socket
+ int count = await sock.ReceiveAsync(buffer, SocketFlags.None, _cts.Token);
+
+ //socket returned emtpy data
+ if (count == 0 || !sock.Connected)
+ {
+ break;
+ }
+
+ //Advance/notify the pipe
+ RecvPipe.Writer.Advance(count);
+
+ //Flush data at top of loop, since data is available from initial accept
+ FlushResult res = await RecvPipe.Writer.FlushAsync(CancellationToken.None);
+
+ //Writing has completed, time to exit
+ if (res.IsCompleted || res.IsCanceled)
+ {
+ break;
+ }
+ }
+ }
+ //Normal exit
+ catch (OperationCanceledException)
+ {}
+ catch (SocketException se)
+ {
+ cause = se;
+ //Cancel sending reader task because the socket has an error and cannot be used
+ SendPipe.Reader.CancelPendingRead();
+ }
+ catch (Exception ex)
+ {
+ cause = ex;
+ }
+ finally
+ {
+ //Stop timer incase exception
+ RecvTimer.Stop();
+
+ //Cleanup and complete the writer
+ await RecvPipe.Writer.CompleteAsync(cause);
+ //The recv reader is completed by the network stream
+ }
+ }
+
+ /// <summary>
+ /// The internal cleanup/dispose method to be called
+ /// when the pipeline is no longer needed
+ /// </summary>
+ public void DisposeInternal()
+ {
+ RecvTimer.Dispose();
+ SendTimer.Dispose();
+
+ //Perform some managed cleanup
+
+ //Cleanup tasks
+ _recvTask = null;
+ _sendTask = null;
+
+ //Cleanup cts
+ _cts?.Dispose();
+ _cts = null;
+ }
+
+
+ private static async Task AwaitFlushTask(ValueTask<FlushResult> valueTask, Timer? sendTimer)
+ {
+ try
+ {
+ FlushResult result = await valueTask.ConfigureAwait(false);
+
+ if (result.IsCanceled)
+ {
+ throw new OperationCanceledException("The operation was canceled by the underlying PipeWriter");
+ }
+ }
+ finally
+ {
+ sendTimer?.Stop();
+ }
+ }
+
+ private ValueTask SendWithTimerInternalAsync(ReadOnlyMemory<byte> data, CancellationToken cancellation)
+ {
+ //Start send timer
+ SendTimer.Restart(SendTimeoutMs);
+ try
+ {
+ //Send the segment
+ ValueTask<FlushResult> result = SendPipe.Writer.WriteAsync(data, cancellation);
+
+ //Task completed successfully, so
+ if (result.IsCompletedSuccessfully)
+ {
+ //Stop timer
+ SendTimer.Stop();
+
+ //Safe to get the rseult
+ FlushResult fr = result.Result;
+ //Check for canceled and throw
+ return fr.IsCanceled
+ ? throw new OperationCanceledException("The write operation was canceled by the underlying PipeWriter")
+ : ValueTask.CompletedTask;
+ }
+ else
+ {
+ //Wrap the task in a ValueTask since it must be awaited, and will happen on background thread
+ return new(AwaitFlushTask(result, SendTimer));
+ }
+ }
+ catch
+ {
+ //Stop timer on exception
+ SendTimer.Stop();
+ throw;
+ }
+ }
+
+ private ValueTask SendWithoutTimerInternalAsync(ReadOnlyMemory<byte> data, CancellationToken cancellation)
+ {
+ //Send the segment
+ ValueTask<FlushResult> result = SendPipe.Writer.WriteAsync(data, cancellation);
+
+ //Task completed successfully, so
+ if (result.IsCompletedSuccessfully)
+ {
+ //Safe to get the rseult
+ FlushResult fr = result.Result;
+ //Check for canceled and throw
+ return fr.IsCanceled
+ ? throw new OperationCanceledException("The write operation was canceled by the underlying PipeWriter")
+ : ValueTask.CompletedTask;
+ }
+ else
+ {
+ //Wrap the task in a ValueTask since it must be awaited, and will happen on background thread
+ return new(AwaitFlushTask(result, null));
+ }
+ }
+
+ ValueTask ITransportInterface.SendAsync(ReadOnlyMemory<byte> data, CancellationToken cancellation)
+ {
+ //Use timer if timeout is set, dont otherwise
+ return SendTimeoutMs < 1 ? SendWithoutTimerInternalAsync(data, cancellation) : SendWithTimerInternalAsync(data, cancellation);
+ }
+
+
+ void ITransportInterface.Send(ReadOnlySpan<byte> data)
+ {
+ //Determine if the send timer should be used
+ Timer? _timer = SendTimeoutMs < 1 ? null : SendTimer;
+
+ //Write data directly to the writer buffer
+ SendPipe.Writer.Write(data);
+
+ //Start send timer
+ _timer?.Restart(SendTimeoutMs);
+
+ try
+ {
+ //Send the segment
+ ValueTask<FlushResult> result = SendPipe.Writer.FlushAsync(CancellationToken.None);
+
+ //Task completed successfully, so
+ if (result.IsCompletedSuccessfully)
+ {
+ //Safe to get the rseult
+ FlushResult fr = result.Result;
+
+ //Check for canceled and throw
+ if (fr.IsCanceled)
+ {
+ throw new OperationCanceledException("The write operation was canceled by the underlying PipeWriter");
+ }
+ }
+ else
+ {
+ //Await the result
+ FlushResult fr = result.ConfigureAwait(false).GetAwaiter().GetResult();
+
+ if (fr.IsCanceled)
+ {
+ throw new OperationCanceledException("The write operation was canceled by the underlying PipeWriter");
+ }
+ }
+ }
+ finally
+ {
+ //Stop timer
+ _timer?.Stop();
+ }
+ }
+
+ async ValueTask<int> ITransportInterface.RecvAsync(Memory<byte> buffer, CancellationToken cancellation)
+ {
+ //Restart timer
+ RecvTimer.Restart(RecvTimeoutMs);
+ try
+ {
+ return await RecvStream.ReadAsync(buffer, cancellation);
+ }
+ finally
+ {
+ RecvTimer.Stop();
+ }
+ }
+
+ int ITransportInterface.Recv(Span<byte> buffer)
+ {
+ //Restart timer
+ RecvTimer.Restart(RecvTimeoutMs);
+ try
+ {
+ return RecvStream.Read(buffer);
+ }
+ finally
+ {
+ RecvTimer.Stop();
+ }
+ }
+
+ Task ITransportInterface.CloseAsync()
+ {
+ //Complete the send pipe writer since stream is closed
+ ValueTask vt = SendPipe.Writer.CompleteAsync();
+ //Complete the recv pipe reader since its no longer used
+ ValueTask rv = RecvPipe.Reader.CompleteAsync();
+ //Join worker tasks, no alloc if completed sync, otherwise alloc anyway
+ return Task.WhenAll(vt.AsTask(), rv.AsTask(), _recvTask!, _sendTask!);
+ }
+
+ }
+}
diff --git a/lib/Net.Transport.SimpleTCP/src/TCPConfig.cs b/lib/Net.Transport.SimpleTCP/src/TCPConfig.cs
new file mode 100644
index 0000000..6955e63
--- /dev/null
+++ b/lib/Net.Transport.SimpleTCP/src/TCPConfig.cs
@@ -0,0 +1,97 @@
+/*
+* Copyright (c) 2022 Vaughn Nugent
+*
+* Library: VNLib
+* Package: VNLib.Net.Transport.SimpleTCP
+* File: TCPConfig.cs
+*
+* TCPConfig.cs is part of VNLib.Net.Transport.SimpleTCP which is part of the larger
+* VNLib collection of libraries and utilities.
+*
+* VNLib.Net.Transport.SimpleTCP is free software: you can redistribute it and/or modify
+* it under the terms of the GNU Affero General Public License as
+* published by the Free Software Foundation, either version 2 of the
+* License, or (at your option) any later version.
+*
+* VNLib.Net.Transport.SimpleTCP is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU Affero General Public License for more details.
+*
+* You should have received a copy of the GNU Affero General Public License
+* along with this program. If not, see https://www.gnu.org/licenses/.
+*/
+
+using System;
+using System.Net;
+using System.Buffers;
+using System.Net.Sockets;
+using System.Net.Security;
+
+using VNLib.Utils.Logging;
+
+namespace VNLib.Net.Transport.Tcp
+{
+ /// <summary>
+ /// Represents the required configuration variables for the transport
+ /// </summary>
+ public readonly struct TCPConfig
+ {
+ /// <summary>
+ /// The <see cref="IPEndPoint"/> the listening socket will bind to
+ /// </summary>
+ public readonly IPEndPoint LocalEndPoint { get; init; }
+ /// <summary>
+ /// The log provider used to write logging information to
+ /// </summary>
+ public readonly ILogProvider Log { get; init; }
+ /// <summary>
+ /// If TCP keepalive is enabled, the amount of time the connection is considered alive before another probe message is sent
+ /// </summary>
+ public readonly int TcpKeepAliveTime { get; init; }
+ /// <summary>
+ /// If TCP keepalive is enabled, the amount of time the connection will wait for a keepalive message
+ /// </summary>
+ public readonly int KeepaliveInterval { get; init; }
+ /// <summary>
+ /// Enables TCP keepalive
+ /// </summary>
+ public readonly bool TcpKeepalive { get; init; }
+ /// <summary>
+ /// The authentication options to use for processing TLS connections. This value must be set when a certificate has been specified
+ /// </summary>
+ public readonly SslServerAuthenticationOptions? AuthenticationOptions { get; init; }
+ /// <summary>
+ /// The maximum number of waiting WSA asynchronous socket accept operations
+ /// </summary>
+ public readonly uint AcceptThreads { get; init; }
+ /// <summary>
+ /// The maximum size (in bytes) the transport will buffer in
+ /// the receiving pipeline.
+ /// </summary>
+ public readonly int MaxRecvBufferData { get; init; }
+ /// <summary>
+ /// The listener socket backlog count
+ /// </summary>
+ public readonly int BackLog { get; init; }
+ /// <summary>
+ /// The <see cref="MemoryPool{T}"/> to allocate transport buffers from
+ /// </summary>
+ public readonly MemoryPool<byte> BufferPool { get; init; }
+ /// <summary>
+ /// <para>
+ /// The maxium number of event objects that will be cached
+ /// during normal operation
+ /// </para>
+ /// <para>
+ /// WARNING: Setting this value too low will cause significant CPU overhead and GC load
+ /// </para>
+ /// </summary>
+ public readonly int CacheQuota { get; init; }
+ /// <summary>
+ /// An optional callback invoked after the socket has been created
+ /// for optional appliction specific socket configuration
+ /// </summary>
+ public Action<Socket>? OnSocketCreated { get; init; }
+ }
+} \ No newline at end of file
diff --git a/lib/Net.Transport.SimpleTCP/src/TcpServer.cs b/lib/Net.Transport.SimpleTCP/src/TcpServer.cs
new file mode 100644
index 0000000..fc0bcc5
--- /dev/null
+++ b/lib/Net.Transport.SimpleTCP/src/TcpServer.cs
@@ -0,0 +1,289 @@
+/*
+* Copyright (c) 2022 Vaughn Nugent
+*
+* Library: VNLib
+* Package: VNLib.Net.Transport.SimpleTCP
+* File: TcpServer.cs
+*
+* TcpServer.cs is part of VNLib.Net.Transport.SimpleTCP which is part of the larger
+* VNLib collection of libraries and utilities.
+*
+* VNLib.Net.Transport.SimpleTCP is free software: you can redistribute it and/or modify
+* it under the terms of the GNU Affero General Public License as
+* published by the Free Software Foundation, either version 2 of the
+* License, or (at your option) any later version.
+*
+* VNLib.Net.Transport.SimpleTCP is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU Affero General Public License for more details.
+*
+* You should have received a copy of the GNU Affero General Public License
+* along with this program. If not, see https://www.gnu.org/licenses/.
+*/
+
+using System;
+using System.Security;
+using System.Threading;
+using System.Net.Sockets;
+using System.Net.Security;
+using System.IO.Pipelines;
+using System.Threading.Tasks;
+using System.Security.Authentication;
+using System.Runtime.CompilerServices;
+
+using VNLib.Utils.Async;
+using VNLib.Utils.Logging;
+using VNLib.Utils.Memory.Caching;
+
+namespace VNLib.Net.Transport.Tcp
+{
+ /// <summary>
+ /// <para>
+ /// Provides a simple, high performance, single process, low/no allocation,
+ /// asynchronous, TCP socket server.
+ /// </para>
+ /// <para>
+ /// IO operations are full duplex so pipe-lining reused
+ /// connections is expected. This class cannot be inherited
+ /// </para>
+ /// </summary>
+ public sealed class TcpServer : ICacheHolder
+ {
+ /// <summary>
+ /// The current <see cref="TcpServer"/> configuration
+ /// </summary>
+ public TCPConfig Config { get; }
+
+ private readonly ObjectRental<VnSocketAsyncArgs> SockAsyncArgPool;
+ private readonly PipeOptions PipeOptions;
+ private readonly bool _usingTls;
+
+ /// <summary>
+ /// Initializes a new <see cref="TcpServer"/> with the specified <see cref="TCPConfig"/>
+ /// </summary>
+ /// <param name="config">Configuration to inalize with</param>
+ /// <param name="pipeOptions">Optional <see cref="PipeOptions"/> otherwise uses default</param>
+ /// <exception cref="ArgumentException"></exception>
+ /// <exception cref="ArgumentOutOfRangeException"></exception>
+ public TcpServer(TCPConfig config, PipeOptions? pipeOptions = null)
+ {
+ Config = config;
+ //Check config
+ _ = config.BufferPool ?? throw new ArgumentException("Buffer pool argument cannot be null");
+ _ = config.Log ?? throw new ArgumentException("Log argument is required");
+
+ if (config.MaxRecvBufferData < 4096)
+ {
+ throw new ArgumentException("MaxRecvBufferData size must be at least 4096 bytes to avoid data pipeline pefromance issues");
+ }
+ if(config.AcceptThreads < 1)
+ {
+ throw new ArgumentException("Accept thread count must be greater than 0");
+ }
+ if(config.AcceptThreads > Environment.ProcessorCount)
+ {
+ config.Log.Debug("Suggestion: Setting accept threads to {pc}", Environment.ProcessorCount);
+ }
+ //Cache pipe options
+ PipeOptions = pipeOptions ?? new(
+ config.BufferPool,
+ readerScheduler:PipeScheduler.ThreadPool,
+ writerScheduler:PipeScheduler.ThreadPool,
+ pauseWriterThreshold: config.MaxRecvBufferData,
+ minimumSegmentSize: 8192,
+ useSynchronizationContext:false
+ );
+ //store tls value
+ _usingTls = Config.AuthenticationOptions != null;
+
+ SockAsyncArgPool = ObjectRental.CreateReusable(ArgsConstructor, Config.CacheQuota);
+ }
+
+ ///<inheritdoc/>
+ public void CacheClear() => SockAsyncArgPool.CacheClear();
+ ///<inheritdoc/>
+ public void CacheHardClear() => SockAsyncArgPool.CacheHardClear();
+
+ private AsyncQueue<VnSocketAsyncArgs>? WaitingSockets;
+ private Socket? ServerSock;
+ //private CancellationToken Token;
+
+ private bool _canceledFlag;
+
+ /// <summary>
+ /// Begins listening for incoming TCP connections on the configured socket
+ /// </summary>
+ /// <param name="token">A token that is used to abort listening operations and close the socket</param>
+ /// <exception cref="SocketException"></exception>
+ /// <exception cref="SecurityException"></exception>
+ /// <exception cref="ArgumentException"></exception>
+ /// <exception cref="InvalidOperationException"></exception>
+ public void Start(CancellationToken token)
+ {
+ //If the socket is still listening
+ if (ServerSock != null)
+ {
+ throw new InvalidOperationException("The server thread is currently listening and cannot be re-started");
+ }
+ //make sure the token isnt already canceled
+ if (token.IsCancellationRequested)
+ {
+ throw new ArgumentException("Token is already canceled", nameof(token));
+ }
+
+ //Configure socket on the current thread so exceptions will be raised to the caller
+ ServerSock = new(Config.LocalEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
+ //Bind socket
+ ServerSock.Bind(Config.LocalEndPoint);
+ //Begin listening
+ ServerSock.Listen(Config.BackLog);
+
+ //See if keepalive should be used
+ if (Config.TcpKeepalive)
+ {
+ //Setup socket keepalive from config
+ ServerSock.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
+ ServerSock.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveInterval, Config.KeepaliveInterval);
+ ServerSock.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveTime, Config.TcpKeepAliveTime);
+ }
+
+ //Invoke socket created callback
+ Config.OnSocketCreated?.Invoke(ServerSock);
+
+ //Init waiting socket queue
+ WaitingSockets = new(false, true);
+
+ //Clear canceled flag
+ _canceledFlag = false;
+
+ //Start listening for connections
+ for (int i = 0; i < Config.AcceptThreads; i++)
+ {
+ AcceptConnection();
+ }
+
+ //Cleanup callback
+ static void cleanup(object? state)
+ {
+ TcpServer server = (TcpServer)state!;
+
+ //Set canceled flag
+ server._canceledFlag = true;
+
+ //Clean up socket
+ server.ServerSock!.Dispose();
+ server.ServerSock = null;
+
+ server.SockAsyncArgPool.CacheHardClear();
+
+ //Dispose any queued sockets
+ while (server.WaitingSockets!.TryDequeue(out VnSocketAsyncArgs? args))
+ {
+ args.Dispose();
+ }
+ }
+
+ //Register cleanup
+ _ = token.Register(cleanup, this, false);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private VnSocketAsyncArgs ArgsConstructor()
+ {
+ void ReturnCb(VnSocketAsyncArgs args)
+ {
+ //If the server has exited, dispose the args and dont return to pool
+ if (_canceledFlag)
+ {
+ args.Dispose();
+ }
+ else
+ {
+ SockAsyncArgPool.Return(args);
+ }
+ }
+
+ //Socket args accept callback functions for this
+ VnSocketAsyncArgs args = new(AcceptCompleted, ReturnCb, PipeOptions);
+ return args;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void AcceptConnection()
+ {
+ //Make sure cancellation isnt pending
+ if (_canceledFlag)
+ {
+ return;
+ }
+ //Rent new args
+ VnSocketAsyncArgs acceptArgs = SockAsyncArgPool!.Rent();
+ //Accept another socket
+ if (!acceptArgs.BeginAccept(ServerSock!))
+ {
+ //Completed synchronously
+ AcceptCompleted(acceptArgs);
+ }
+ //Completed async
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void AcceptCompleted(VnSocketAsyncArgs args)
+ {
+ //Examine last op for aborted error, if aborted, then the listening socket has exited
+ if (args.SocketError == SocketError.OperationAborted)
+ {
+ //Dispose args since server is exiting
+ args.Dispose();
+ return;
+ }
+ //Check for error on accept, and if no error, enqueue the socket, otherwise disconnect the socket
+ if (!args.EndAccept() || !WaitingSockets!.TryEnque(args))
+ {
+ //Disconnect the socket (will return the args to the pool)
+ args.Disconnect();
+ }
+ //Accept a new connection
+ AcceptConnection();
+ }
+
+
+ /// <summary>
+ /// Retreives a connected socket from the waiting queue
+ /// </summary>
+ /// <returns>The context of the connect</returns>
+ /// <exception cref="InvalidOperationException"></exception>
+ public async ValueTask<TransportEventContext> AcceptAsync(CancellationToken cancellation)
+ {
+ _ = WaitingSockets ?? throw new InvalidOperationException("Server is not listening");
+ //Args is ready to use
+ VnSocketAsyncArgs args = await WaitingSockets.DequeueAsync(cancellation);
+ //See if tls is enabled, if so, start tls handshake
+ if (_usingTls)
+ {
+ //Begin authenication and make sure the socket stream is closed as its required to cleanup
+ SslStream stream = new(args.Stream, false);
+ try
+ {
+ //auth the new connection
+ await stream.AuthenticateAsServerAsync(Config.AuthenticationOptions!, cancellation);
+ return new(args, stream);
+ }
+ catch(Exception ex)
+ {
+ await stream.DisposeAsync();
+
+ //Disconnect socket
+ args.Disconnect();
+
+ throw new AuthenticationException("Failed client/server TLS authentication", ex);
+ }
+ }
+ else
+ {
+ return new(args, args.Stream);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/lib/Net.Transport.SimpleTCP/src/TransportEventContext.cs b/lib/Net.Transport.SimpleTCP/src/TransportEventContext.cs
new file mode 100644
index 0000000..fc04d0c
--- /dev/null
+++ b/lib/Net.Transport.SimpleTCP/src/TransportEventContext.cs
@@ -0,0 +1,123 @@
+/*
+* Copyright (c) 2022 Vaughn Nugent
+*
+* Library: VNLib
+* Package: VNLib.Net.Transport.SimpleTCP
+* File: TransportEventContext.cs
+*
+* TransportEventContext.cs is part of VNLib.Net.Transport.SimpleTCP which is part of the larger
+* VNLib collection of libraries and utilities.
+*
+* VNLib.Net.Transport.SimpleTCP is free software: you can redistribute it and/or modify
+* it under the terms of the GNU Affero General Public License as
+* published by the Free Software Foundation, either version 2 of the
+* License, or (at your option) any later version.
+*
+* VNLib.Net.Transport.SimpleTCP is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU Affero General Public License for more details.
+*
+* You should have received a copy of the GNU Affero General Public License
+* along with this program. If not, see https://www.gnu.org/licenses/.
+*/
+
+using System;
+using System.IO;
+using System.Net;
+using System.Net.Sockets;
+using System.Net.Security;
+using System.Security.Authentication;
+using System.Runtime.CompilerServices;
+using System.Threading.Tasks;
+
+
+namespace VNLib.Net.Transport.Tcp
+{
+ /// <summary>
+ /// Represents the context of a transport connection. It includes the active socket
+ /// and a stream representing the active transport.
+ /// </summary>
+ public readonly struct TransportEventContext
+ {
+ /// <summary>
+ /// The socket referrence to the incoming connection
+ /// </summary>
+ private readonly Socket Socket;
+
+ internal readonly VnSocketAsyncArgs _socketArgs;
+
+ /// <summary>
+ /// The transport security layer security protocol
+ /// </summary>
+ public readonly SslProtocols SslVersion { get; } = SslProtocols.None;
+ /// <summary>
+ /// A copy of the local endpoint of the listening socket
+ /// </summary>
+ public readonly IPEndPoint LocalEndPoint
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ get => (Socket.LocalEndPoint as IPEndPoint)!;
+ }
+ /// <summary>
+ /// The <see cref="IPEndPoint"/> representing the client's connection information
+ /// </summary>
+ public readonly IPEndPoint RemoteEndpoint
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ get => (Socket.RemoteEndPoint as IPEndPoint)!;
+ }
+ /// <summary>
+ /// The transport stream to be actively read
+ /// </summary>
+ public readonly Stream ConnectionStream;
+
+
+ internal TransportEventContext(VnSocketAsyncArgs args, Stream @stream)
+ {
+ _socketArgs = args;
+ Socket = args.Socket!;
+ ConnectionStream = stream;
+ }
+ internal TransportEventContext(VnSocketAsyncArgs args, SslStream @stream):this(args, (Stream)stream)
+ {
+ SslVersion = stream.SslProtocol;
+ }
+
+ /// <summary>
+ /// Closes a connection and cleans up any resources
+ /// </summary>
+ /// <param name="ctx"></param>
+ /// <returns></returns>
+ public async ValueTask CloseConnectionAsync()
+ {
+ //Var to capture ssl shudown exception
+ Exception? closeExp = null;
+
+ //Verify ssl is being used and the socket is still 'connected'
+ if (SslVersion > SslProtocols.None && _socketArgs.Socket!.Connected)
+ {
+ try
+ {
+ await (ConnectionStream as SslStream)!.ShutdownAsync();
+ }
+ catch (Exception ex)
+ {
+ closeExp = ex;
+ }
+ }
+
+ //dispose the stream and wait for buffered data to be sent
+ await ConnectionStream.DisposeAsync();
+
+ //Disconnect
+ _socketArgs.Disconnect();
+
+ //if excp occured, re-throw
+ if (closeExp != null)
+ {
+ throw closeExp;
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/lib/Net.Transport.SimpleTCP/src/VNLib.Net.Transport.SimpleTCP.csproj b/lib/Net.Transport.SimpleTCP/src/VNLib.Net.Transport.SimpleTCP.csproj
new file mode 100644
index 0000000..7a476da
--- /dev/null
+++ b/lib/Net.Transport.SimpleTCP/src/VNLib.Net.Transport.SimpleTCP.csproj
@@ -0,0 +1,45 @@
+<Project Sdk="Microsoft.NET.Sdk">
+
+ <PropertyGroup>
+ <TargetFramework>net6.0</TargetFramework>
+ <RootNamespace>VNLib.Net.Transport</RootNamespace>
+ <Version>1.0.1.4</Version>
+ <Product>VNLib Simple Transport Library</Product>
+ <Description>Provides a library for single process asynchronous, event driven, TCP socket listening and supporting structures to implement
+simple high performance TCP servers with or without TLS security.</Description>
+ <Authors>Vaughn Nugent</Authors>
+ <Copyright>Copyright © 2022 Vaughn Nugent</Copyright>
+ <PackageProjectUrl>https://www.vaughnnugent.com/resources</PackageProjectUrl>
+ <AssemblyName>VNLib.Net.Transport.SimpleTCP</AssemblyName>
+ <SignAssembly>True</SignAssembly>
+ <AssemblyOriginatorKeyFile>\\vaughnnugent.com\Internal\Folder Redirection\vman\Documents\Programming\Software\StrongNameingKey.snk</AssemblyOriginatorKeyFile>
+ </PropertyGroup>
+
+ <!-- Resolve nuget dll files and store them in the output dir -->
+ <PropertyGroup>
+ <CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
+
+ <Nullable>enable</Nullable>
+
+ <GenerateDocumentationFile>True</GenerateDocumentationFile>
+
+ <AnalysisLevel>latest-all</AnalysisLevel>
+ </PropertyGroup>
+
+ <ItemGroup>
+ <PackageReference Include="ErrorProne.NET.CoreAnalyzers" Version="0.1.2">
+ <PrivateAssets>all</PrivateAssets>
+ <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
+ </PackageReference>
+ <PackageReference Include="ErrorProne.NET.Structs" Version="0.1.2">
+ <PrivateAssets>all</PrivateAssets>
+ <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
+ </PackageReference>
+ <PackageReference Include="System.IO.Pipelines" Version="6.0.3" />
+ </ItemGroup>
+
+ <ItemGroup>
+ <ProjectReference Include="..\..\Utils\src\VNLib.Utils.csproj" />
+ </ItemGroup>
+
+</Project>
diff --git a/lib/Net.Transport.SimpleTCP/src/VnSocketAsyncArgs.cs b/lib/Net.Transport.SimpleTCP/src/VnSocketAsyncArgs.cs
new file mode 100644
index 0000000..9f37762
--- /dev/null
+++ b/lib/Net.Transport.SimpleTCP/src/VnSocketAsyncArgs.cs
@@ -0,0 +1,181 @@
+/*
+* Copyright (c) 2022 Vaughn Nugent
+*
+* Library: VNLib
+* Package: VNLib.Net.Transport.SimpleTCP
+* File: VnSocketAsyncArgs.cs
+*
+* VnSocketAsyncArgs.cs is part of VNLib.Net.Transport.SimpleTCP which is part of the larger
+* VNLib collection of libraries and utilities.
+*
+* VNLib.Net.Transport.SimpleTCP is free software: you can redistribute it and/or modify
+* it under the terms of the GNU Affero General Public License as
+* published by the Free Software Foundation, either version 2 of the
+* License, or (at your option) any later version.
+*
+* VNLib.Net.Transport.SimpleTCP is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU Affero General Public License for more details.
+*
+* You should have received a copy of the GNU Affero General Public License
+* along with this program. If not, see https://www.gnu.org/licenses/.
+*/
+
+using System;
+using System.IO;
+using System.Net.Sockets;
+using System.IO.Pipelines;
+
+using VNLib.Utils.Memory.Caching;
+
+
+namespace VNLib.Net.Transport.Tcp
+{
+ internal delegate void SocketCallback(VnSocketAsyncArgs args);
+
+ /// <summary>
+ /// Reusable <see cref="SocketAsyncEventArgs"/> that manages a pipeline for sending and recieving data.
+ /// on the connected socket
+ /// </summary>
+ internal sealed class VnSocketAsyncArgs : SocketAsyncEventArgs, IReusable
+ {
+ private readonly SocketCallback SocketAccepted;
+ private readonly SocketCallback SocketDisconnected;
+
+ public readonly SocketPipeLineWorker SocketWorker;
+
+ public Socket? Socket => AcceptSocket;
+
+ public VnSocketAsyncArgs(SocketCallback accepted, SocketCallback disconnected, PipeOptions options) : base()
+ {
+ SocketWorker = new(options);
+ SocketAccepted = accepted;
+ //Only reuse socketes if windows
+ DisconnectReuseSocket = OperatingSystem.IsWindows();
+ SocketDisconnected = disconnected;
+ }
+
+ public Stream Stream => SocketWorker.NetworkStream;
+
+ /// <summary>
+ /// Begins an asynchronous accept operation on the current (bound) socket
+ /// </summary>
+ /// <param name="sock">The server socket to accept the connection</param>
+ /// <returns>True if the IO operation is pending</returns>
+ public bool BeginAccept(Socket sock)
+ {
+ //Store the semaphore in the user token event args
+ SocketError = SocketError.Success;
+ SocketFlags = SocketFlags.None;
+
+ //Recv during accept is not supported on linux, this flag is set to false on linux
+ if (DisconnectReuseSocket)
+ {
+ //get buffer from the pipe to write initial accept data to
+ Memory<byte> buffer = SocketWorker.GetMemory(sock.ReceiveBufferSize);
+ SetBuffer(buffer);
+ }
+
+ //accept async
+ return sock.AcceptAsync(this);
+ }
+
+ /// <summary>
+ /// Determines if an asynchronous accept operation has completed successsfully
+ /// and the socket is connected.
+ /// </summary>
+ /// <returns>True if the accept was successful, and the accepted socket is connected, false otherwise</returns>
+ public bool EndAccept()
+ {
+ if(SocketError == SocketError.Success)
+ {
+ //remove ref to buffer
+ SetBuffer(null);
+ //start the socket worker
+ SocketWorker.Start(Socket!, BytesTransferred);
+ return true;
+ }
+ return false;
+ }
+
+ /// <summary>
+ /// Begins an async disconnect operation on a currentl connected socket
+ /// </summary>
+ /// <returns>True if the operation is pending</returns>
+ public void Disconnect()
+ {
+ //Clear flags
+ SocketError = SocketError.Success;
+ //accept async
+ if (!Socket!.DisconnectAsync(this))
+ {
+ //Invoke disconnected callback since op completed sync
+ EndDisconnect();
+ //Invoke disconnected callback since op completed sync
+ SocketDisconnected(this);
+ }
+ }
+
+ private void EndDisconnect()
+ {
+ //If the disconnection operation failed, do not reuse the socket on next accept
+ if (SocketError != SocketError.Success)
+ {
+ //Dispose the socket before clearing the socket
+ Socket?.Dispose();
+ AcceptSocket = null;
+ }
+ }
+
+ protected override void OnCompleted(SocketAsyncEventArgs e)
+ {
+ switch (e.LastOperation)
+ {
+ case SocketAsyncOperation.Accept:
+ //Invoke the accepted callback
+ SocketAccepted(this);
+ break;
+ case SocketAsyncOperation.Disconnect:
+ EndDisconnect();
+ //Invoke disconnected callback since op completed sync
+ SocketDisconnected(this);
+ break;
+ default:
+ throw new InvalidOperationException("Invalid socket operation");
+ }
+ //Clear flags/errors on completion
+ SocketError = SocketError.Success;
+ SocketFlags = SocketFlags.None;
+ }
+
+ void IReusable.Prepare()
+ {
+ SocketWorker.Prepare();
+ }
+
+ bool IReusable.Release()
+ {
+ UserToken = null;
+ SocketWorker.Release();
+ //if the sockeet is connected (or not windows), dispose it and clear the accept socket
+ if (AcceptSocket?.Connected == true || !DisconnectReuseSocket)
+ {
+ AcceptSocket?.Dispose();
+ AcceptSocket = null;
+ }
+ return true;
+ }
+
+ public new void Dispose()
+ {
+ //Dispose the base class
+ base.Dispose();
+ //Dispose the socket if its set
+ AcceptSocket?.Dispose();
+ AcceptSocket = null;
+ //Dispose the overlapped stream
+ SocketWorker.DisposeInternal();
+ }
+ }
+}