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// Copyright (C) 2023 Vaughn Nugent
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using System;
using System.Runtime.InteropServices;
using VNLib.Utils.Extensions;
using VNLib.Utils.Memory;
using static NVault.Crypto.Secp256k1.LibSecp256k1;
namespace NVault.Crypto.Secp256k1
{
/// <summary>
/// Represents a Secp256k1 context, it is used to randomize the instance, create key pairs,
/// and frees the context when disposed
/// </summary>
/// <param name="Lib">The <see cref="LibSecp256k1"/> library instance</param>
/// <param name="Context">A pointer to the initialized context instance</param>
public readonly record struct Secp256k1Context(LibSecp256k1 Lib, IntPtr Context) : IDisposable
{
/// <summary>
/// Randomizes the context with random data using the library's random source
/// </summary>
/// <returns>True if the context was successfully randomized, false otherwise</returns>
public unsafe readonly bool Randomize()
{
Lib.SafeLibHandle.ThrowIfClosed();
//Randomze the context
byte* entropy = stackalloc byte[RandomBufferSize];
//Get random bytes
Lib.GetRandomBytes(new Span<byte>(entropy, RandomBufferSize));
//call native randomize method
bool result = Lib._randomize(Context, entropy) == 1;
//Zero the randomness buffer before returning to avoid leaking random data
MemoryUtil.InitializeBlock(entropy, RandomBufferSize);
return result;
}
internal unsafe readonly bool CreateKeyPair(KeyPair* keyPair, ReadOnlySpan<byte> secretKey)
{
Lib.SafeLibHandle.ThrowIfClosed();
fixed (byte* sk = &MemoryMarshal.GetReference(secretKey))
{
//Create the keypair from the secret key
return Lib._createKeyPair(Context, keyPair, sk) == 1;
}
}
/// <summary>
/// Releases the context instance and frees the memory
/// </summary>
public readonly void Dispose()
{
if (Context != IntPtr.Zero)
{
//Free the context
Lib._destroy(Context);
}
}
}
}
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