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-rw-r--r--lib/VNLib.Plugins.Extensions.Loading/src/LoadingExtensions.cs58
1 files changed, 36 insertions, 22 deletions
diff --git a/lib/VNLib.Plugins.Extensions.Loading/src/LoadingExtensions.cs b/lib/VNLib.Plugins.Extensions.Loading/src/LoadingExtensions.cs
index fa39b44..554e40f 100644
--- a/lib/VNLib.Plugins.Extensions.Loading/src/LoadingExtensions.cs
+++ b/lib/VNLib.Plugins.Extensions.Loading/src/LoadingExtensions.cs
@@ -100,6 +100,39 @@ namespace VNLib.Plugins.Extensions.Loading
public static T GetOrCreateSingleton<T>(PluginBase plugin, Func<PluginBase, T> serviceFactory)
=> (T)GetOrCreateSingleton(plugin, typeof(T), p => serviceFactory(p)!);
+
+ /// <summary>
+ /// Gets the full file path for the assembly asset file name within the assets
+ /// directory.
+ /// </summary>
+ /// <param name="plugin"></param>
+ /// <param name="assemblyName">The name of the assembly (ex: 'file.dll') to search for</param>
+ /// <param name="searchOption">Directory search flags</param>
+ /// <returns>The full path to the assembly asset file, or null if the file does not exist</returns>
+ /// <exception cref="ArgumentNullException"></exception>
+ public static string? GetAssetFilePath(this PluginBase plugin, string assemblyName, SearchOption searchOption)
+ {
+ plugin.ThrowIfUnloaded();
+ _ = assemblyName ?? throw new ArgumentNullException(nameof(assemblyName));
+
+ /*
+ * Allow an assets directory to limit the scope of the search for the desired
+ * assembly, otherwise search all plugins directories
+ */
+
+ string? assetDir = plugin.GetAssetsPath();
+ assetDir ??= plugin.GetPluginsPath();
+
+ /*
+ * This should never happen since this method can only be called from a
+ * plugin context, which means this path was used to load the current plugin
+ */
+ _ = assetDir ?? throw new ArgumentNullException(ConfigurationExtensions.PLUGIN_ASSET_KEY, "No plugin path is defined for the current host configuration, this is likely a bug");
+
+ //Get the first file that matches the search file
+ return Directory.EnumerateFiles(assetDir, assemblyName, searchOption).FirstOrDefault();
+ }
+
/// <summary>
/// Loads an assembly into the current plugin's load context and will unload when disposed
/// or the plugin is unloaded from the host application.
@@ -115,7 +148,6 @@ namespace VNLib.Plugins.Extensions.Loading
/// <returns>The <see cref="AssemblyLoader{T}"/> managing the loaded assmbly in the current AppDomain</returns>
/// <exception cref="ArgumentNullException"></exception>
/// <exception cref="FileNotFoundException"></exception>
- /// <exception cref="EntryPointNotFoundException"></exception>
/// <remarks>
/// The assembly is searched within the 'assets' directory specified in the plugin config
/// or the global plugins ('path' key) directory if an assets directory is not defined.
@@ -126,27 +158,9 @@ namespace VNLib.Plugins.Extensions.Loading
SearchOption dirSearchOption = SearchOption.AllDirectories,
AssemblyLoadContext? explictAlc = null)
{
- plugin.ThrowIfUnloaded();
- _ = assemblyName ?? throw new ArgumentNullException(nameof(assemblyName));
-
-
- /*
- * Allow an assets directory to limit the scope of the search for the desired
- * assembly, otherwise search all plugins directories
- */
-
- string? assetDir = plugin.GetAssetsPath();
- assetDir ??= plugin.GetPluginsPath();
-
- /*
- * This should never happen since this method can only be called from a
- * plugin context, which means this path was used to load the current plugin
- */
- _ = assetDir ?? throw new ArgumentNullException(ConfigurationExtensions.PLUGIN_ASSET_KEY, "No plugin path is defined for the current host configuration, this is likely a bug");
-
- //Get the first file that matches the search file
- string? asmFile = Directory.EnumerateFiles(assetDir, assemblyName, dirSearchOption).FirstOrDefault();
- _ = asmFile ?? throw new FileNotFoundException($"Failed to load custom assembly {assemblyName} from plugin directory");
+ //Get the file path for the assembly
+ string asmFile = GetAssetFilePath(plugin, assemblyName, dirSearchOption)
+ ?? throw new FileNotFoundException($"Failed to load custom assembly {assemblyName} from plugin directory");
//Get the plugin's load context if not explicitly supplied
explictAlc ??= GetPluginLoadContext();