/* * Copyright (c) 2024 Vaughn Nugent * * Library: VNLib * Package: VNLib.Data.Caching.Extensions * File: VNCacheClusterClient.cs * * VNCacheClusterClient.cs is part of VNLib.Data.Caching.Extensions which is part of the larger * VNLib collection of libraries and utilities. * * VNLib.Data.Caching.Extensions is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * VNLib.Data.Caching.Extensions is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see https://www.gnu.org/licenses/. */ using System; using System.Security; using System.Threading; using System.Threading.Tasks; using VNLib.Net.Messaging.FBM; using VNLib.Net.Messaging.FBM.Client; using VNLib.Data.Caching.Extensions.Clustering; namespace VNLib.Data.Caching.Extensions { /// /// Manages client connections to cluster nodes with discovery from /// instance. /// /// The client configuration to use when discovering or connecting to cache nodes /// The fbm client factory instance public class VNCacheClusterClient(CacheClientConfiguration config, FBMClientFactory factory) : VNCacheClusterManager(config) { /// /// Connects to the specified server on the configured cache client /// /// The server to connect to /// A token to cancel the operation /// A task that resolves when the client is connected to the cache server /// /// /// /// /// /// public async Task ConnectToCacheAsync(CacheNodeAdvertisment server, CancellationToken token = default) { ArgumentNullException.ThrowIfNull(server); FBMClient client = factory.CreateClient(); try { //Connect to server (no server id because client not replication server) await client.ConnectToCacheAsync(server, config, token); return client; } catch { client.Dispose(); throw; } } } }