using System; using System.Threading.Tasks; using System.Security.Cryptography; using VNLib.Utils; using VNLib.Net.Messaging.FBM.Client; namespace VNLib.Data.Caching { /// /// Manages a reconnect policy /// public class ClientRetryManager : VnDisposeable where T: IStatefulConnection { const int RetryRandMaxMsDelay = 1000; private readonly TimeSpan RetryDelay; private readonly T Client; private readonly Uri ServerUri; internal ClientRetryManager(T worker, TimeSpan delay, Uri serverUri) { this.Client = worker; this.RetryDelay = delay; this.ServerUri = serverUri; //Register disconnect listener worker.ConnectionClosed += Worker_Disconnected; } private void Worker_Disconnected(object? sender, EventArgs args) { //Exec retry on exit _ = RetryAsync().ConfigureAwait(false); } /// /// Raised before client is to be reconnected /// public event Action? OnBeforeReconnect; /// /// Raised when the client fails to reconnect. Should return a value that instructs the /// manager to reconnect /// public event Func? OnReconnectFailed; async Task RetryAsync() { //Begin random delay with retry ms int randomDelayMs = (int)RetryDelay.TotalMilliseconds; //random delay to add to prevent retry-storm randomDelayMs += RandomNumberGenerator.GetInt32(RetryRandMaxMsDelay); //Retry loop bool retry = true; while (retry) { try { //Inform Listener for the retry OnBeforeReconnect?.Invoke(Client); //wait for delay before reconnecting await Task.Delay(randomDelayMs); //Reconnect async await Client.ConnectAsync(ServerUri).ConfigureAwait(false); break; } catch (Exception Ex) { //Invoke error handler, may be null, incase exit retry = OnReconnectFailed?.Invoke(Client, Ex) ?? false; } } } /// protected override void Free() { //Unregister the event listener Client.ConnectionClosed -= Worker_Disconnected; } } }