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diff --git a/lib/VNLib.Data.Caching/src/ReusableJsonWriter.cs b/lib/VNLib.Data.Caching/src/ReusableJsonWriter.cs
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+/*
+* Copyright (c) 2022 Vaughn Nugent
+*
+* Library: VNLib
+* Package: VNLib.Data.Caching
+* File: ReusableJsonWriter.cs
+*
+* ReusableJsonWriter.cs is part of VNLib.Data.Caching which is part of the larger
+* VNLib collection of libraries and utilities.
+*
+* VNLib.Data.Caching is free software: you can redistribute it and/or modify
+* it under the terms of the GNU Affero General Public License as
+* published by the Free Software Foundation, either version 3 of the
+* License, or (at your option) any later version.
+*
+* VNLib.Data.Caching is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU Affero General Public License for more details.
+*
+* You should have received a copy of the GNU Affero General Public License
+* along with this program. If not, see https://www.gnu.org/licenses/.
+*/
+
+using System.IO;
+using System.Buffers;
+using System.Text.Json;
+
+using VNLib.Utils;
+
+namespace VNLib.Data.Caching
+{
+ internal sealed class ReusableJsonWriter : VnDisposeable
+ {
+ private readonly Utf8JsonWriter _writer;
+
+ public ReusableJsonWriter()
+ {
+ _writer = new(Stream.Null);
+ }
+
+ /// <summary>
+ /// Serializes the message and writes the serialzied data to the buffer writer
+ /// </summary>
+ /// <typeparam name="T"></typeparam>
+ /// <param name="writer">The buffer writer to store data at</param>
+ /// <param name="value">The object to serialize</param>
+ /// <param name="options">Optional - serializer options</param>
+ public void Serialize<T>(IBufferWriter<byte> writer, T value, JsonSerializerOptions? options = null)
+ {
+ //Init the writer with the new buffer writer
+ _writer.Reset(writer);
+ try
+ {
+ //Serialize message
+ JsonSerializer.Serialize(_writer, value, options);
+ //Flush writer to underlying buffer
+ _writer.Flush();
+ }
+ finally
+ {
+ //Unlink the writer
+ _writer.Reset(Stream.Null);
+ }
+ }
+
+ protected override void Free() => _writer.Dispose();
+ }
+}