/* * Copyright (c) 2024 Vaughn Nugent * * Library: VNLib * Package: VNLib.Plugins.Essentials.ServiceStack * File: IManualPlugin.cs * * IManualPlugin.cs is part of VNLib.Plugins.Essentials.ServiceStack which is part of the larger * VNLib collection of libraries and utilities. * * VNLib.Plugins.Essentials.ServiceStack is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 2 of the * License, or (at your option) any later version. * * VNLib.Plugins.Essentials.ServiceStack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see https://www.gnu.org/licenses/. */ using System; using System.ComponentModel.Design; namespace VNLib.Plugins.Essentials.ServiceStack { /// /// Represents a plugin that may be added to a service stack in user-code /// instead of the conventional runtime plugin loading system /// public interface IManualPlugin : IDisposable { /// /// The name of the plugin /// string Name { get; } /// /// Collects all exported services for use within the service stack /// /// The container to add services to void GetAllExportedServices(IServiceContainer container); /// /// Initializes the plugin, called before accessing any other methods /// void Initialize(); /// /// Loads the plugin, called after initialization but before getting /// endpoints or services to allow for the plugin to configure itself /// and perform initial setup /// void Load(); /// /// Called when an unload was requested, either manually by the plugin controller /// or when the service stack is unloading /// void Unload(); /// /// Passes a console command to the plugin /// /// The raw command text to pass to the plugin from the console void OnConsoleCommand(string command); } }