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using System;
using System.IO;
namespace VNLib.Tools.Build.Executor.Constants
{
internal static class BuildDirs
{
private static DirectoryInfo GetProjectDir()
{
//See if dir was specified on command line
string[] args = Environment.GetCommandLineArgs();
//Get the build dir
DirectoryInfo dir = new(args.Length > 1 && Directory.Exists(args[1]) ? args[1] : Directory.GetCurrentDirectory());
if (!dir.Exists)
{
dir.Create();
}
return dir;
}
public static DirectoryInfo GetOrCreateDir(string @default, string? other = null)
{
//Get the scratch dir
DirectoryInfo logDir = new(Path.Combine(GetProjectDir().FullName, other?? @default));
if (!logDir.Exists)
{
logDir.Create();
}
return logDir;
}
}
}
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