using System.Collections.Generic; using VNLib.Plugins.Essentials.Content.Routing.Model; using static VNLib.Plugins.Essentials.Accounts.AccountManager; namespace VNLib.Plugins.Essentials.Content.Routing { /// /// Sorts routing rules based on closest match path/hostname routing along with privilage priority /// internal class RouteComparer : IComparer { //The idea is that hostnames without wildcards are exact, and hostnames with wildcards are "catch all" public int Compare(Route x, Route y) { int val = 0; //If x contains a wildcard in the hostname, then it is less than y if (x.Hostname.Contains('*')) { val--; } //If y containts a wildcard, then y is less than x if (y.Hostname.Contains('*')) { val++; } //If there was no wildcard, check paths if (val == 0) { //If x containts a wildcard in the path, then x is less than y if (x.MatchPath.Contains('*')) { val--; } //If y containts a wildcard in the path, then y is less than x if (y.MatchPath.Contains('*')) { val++; } } //If hostnames and paths are stil equal, check privilage level if (val == 0) { //Higher privilage routine is greater than lower privilage val = (x.Privilage & LEVEL_MSK) > (y.Privilage & LEVEL_MSK) ? 1 : -1; } //If both contain (or are) wildcards, then they are equal return val; } } }