// Copyright (C) 2024 Vaughn Nugent // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . using System; using VNLib.Utils.Extensions; using VNLib.Utils.Memory; using static NVault.Crypto.Secp256k1.LibSecp256k1; namespace NVault.Crypto.Secp256k1 { /// /// Represents a Secp256k1 context, it is used to randomize the instance, create key pairs, /// and frees the context when disposed /// /// The library instance /// A pointer to the initialized context instance public readonly record struct Secp256k1Context(LibSecp256k1 Lib, IntPtr Context) : IDisposable { /// /// Randomizes the context with random data using the library's random source /// /// True if the context was successfully randomized, false otherwise public unsafe readonly bool Randomize() { Lib.SafeLibHandle.ThrowIfClosed(); //Randomze the context byte* entropy = stackalloc byte[RandomBufferSize]; //Get random bytes Lib.GetRandomBytes(new Span(entropy, RandomBufferSize)); //call native randomize method bool result = Lib._randomize(Context, entropy) == 1; //Zero the randomness buffer before returning to avoid leaking random data MemoryUtil.InitializeBlock(entropy, RandomBufferSize); return result; } internal unsafe readonly bool CreateKeyPair(KeyPair* keyPair, Secp256k1SecretKey* secretKey) { Lib.SafeLibHandle.ThrowIfClosed(); //Create the keypair from the secret key return Lib._createKeyPair(Context, keyPair, (byte*)secretKey) == 1; } /// /// Releases the context instance and frees the memory /// public readonly void Dispose() { if (Context != IntPtr.Zero) { //Free the context Lib._destroy(Context); } } } }