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diff --git a/wrappers/dotnet/VNLib.Utils.Cryptography.Noscrypt/src/Encryption/NoscryptMessageCipher.cs b/wrappers/dotnet/VNLib.Utils.Cryptography.Noscrypt/src/Encryption/NoscryptMessageCipher.cs
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+++ b/wrappers/dotnet/VNLib.Utils.Cryptography.Noscrypt/src/Encryption/NoscryptMessageCipher.cs
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+// Copyright (C) 2024 Vaughn Nugent
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Affero General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Affero General Public License for more details.
+//
+// You should have received a copy of the GNU Affero General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+using System;
+using System.Threading;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+using Microsoft.Win32.SafeHandles;
+
+using VNLib.Utils.Memory;
+using VNLib.Utils.Cryptography.Noscrypt.Random;
+using static VNLib.Utils.Cryptography.Noscrypt.NoscryptLibrary;
+
+namespace VNLib.Utils.Cryptography.Noscrypt.Encryption
+{
+ /// <summary>
+ /// The noscrypt util cipher wapper
+ /// </summary>
+ /// <param name="ctx">A reference to the library context object</param>
+ /// <param name="cipher">A pointer to an existing cipher context that this instance owns</param>
+ /// <param name="version">The cipher specification version</param>
+ public class NoscryptMessageCipher : SafeHandleMinusOneIsInvalid
+ {
+ private readonly NCContext _context;
+ private readonly NoscryptCipherVersion _version;
+ private IMemoryHandle<byte>? _ivBuffer;
+
+ private NoscryptMessageCipher(NCContext ctx, nint cipher, NoscryptCipherVersion version)
+ : base(ownsHandle: true)
+ {
+ SetHandle(cipher);
+ _context = ctx;
+ _version = version;
+ }
+
+ /// <summary>
+ /// Allocates and initializes a new cipher instance using the specified
+ /// </summary>
+ /// <param name="context">A reference to the noscrypt library context</param>
+ /// <param name="version">The encryption standard to use</param>
+ /// <param name="flags">The raw cipher flags to the pass to the cipher initialization function</param>
+ /// <returns>A new <see cref="NoscryptMessageCipher"/> instance</returns>
+ public static NoscryptMessageCipher Create(NCContext context, NoscryptCipherVersion version, NoscryptCipherFlags flags)
+ {
+ return new(
+ context,
+ NCCipherUtil.Alloc(context, (uint)version, (uint)flags),
+ version
+ );
+ }
+
+ /// <summary>
+ /// The cipher standard version used by this instance
+ /// </summary>
+ public NoscryptCipherVersion Version => _version;
+
+ /// <summary>
+ /// Gets the flags set for the cipher instance
+ /// </summary>
+ public uint GetFlags() => NCCipherUtil.GetFlags(_context, handle);
+
+ /// <summary>
+ /// Gets the cipher's initilaization vector size (or nonce)
+ /// </summary>
+ /// <returns>The size of the IV in bytes</returns>
+ public int GetIvSize() => NCCipherUtil.GetIvSize(_context, handle);
+
+ /// <summary>
+ /// Gets the internal heap buffer that holds the cipher's initalization
+ /// vector.
+ /// </summary>
+ /// <returns>The mutable span of the cipher's IV buffer</returns>
+ public Span<byte> IvBuffer
+ {
+ get => LazyInitializer.EnsureInitialized(ref _ivBuffer, AllocIvBuffer).Span;
+ }
+
+ /// <summary>
+ /// Sets the cipher's initialization vector to a random value using
+ /// the specified random source
+ /// </summary>
+ /// <param name="rng">The random source</param>
+ public void SetRandomIv(IRandomSource rng)
+ {
+ ArgumentNullException.ThrowIfNull(rng);
+ rng.GetRandomBytes(IvBuffer);
+ }
+
+ /// <summary>
+ /// Performs the cipher operation on the input data using the specified
+ /// local and remote keys.
+ /// </summary>
+ /// <param name="localKey">The secret key of the local user</param>
+ /// <param name="remoteKey">The public key of the remote user</param>
+ /// <param name="inputData">A pointer to the first byte in the buffer sequence</param>
+ /// <param name="inputSize">The size of the input buffer in bytes</param>
+ /// <exception cref="ArgumentNullException"></exception>
+ /// <remarks>
+ /// If the <see cref="NoscryptCipherFlags.Reusable"/> flag is
+ /// set, this function may be considered independent and called repeatedly.
+ /// </remarks>
+ public unsafe void Update(
+ ref readonly NCSecretKey localKey,
+ ref readonly NCPublicKey remoteKey,
+ ref readonly byte inputData,
+ uint inputSize
+ )
+ {
+ if (Unsafe.IsNullRef(in localKey))
+ {
+ throw new ArgumentNullException(nameof(localKey));
+ }
+
+ if (Unsafe.IsNullRef(in remoteKey))
+ {
+ throw new ArgumentNullException(nameof(remoteKey));
+ }
+
+ if (Unsafe.IsNullRef(in inputData))
+ {
+ throw new ArgumentNullException(nameof(inputData));
+ }
+
+ /*
+ * Initializing the cipher requires the context holding a pointer
+ * to the input data, so it has to be pinned in a fixed statment
+ * for the duration of the update operation.
+ *
+ * So init and update must be done as an atomic operation.
+ *
+ * If ciphers have the Reusable flag set this function may be called
+ * repeatedly. The results of this operation can be considered
+ * independent.
+ */
+
+ fixed (byte* inputPtr = &inputData)
+ {
+ NCCipherUtil.InitCipher(_context, handle, inputPtr, inputSize);
+
+ NCCipherUtil.Update(_context, handle, in localKey, in remoteKey);
+ }
+ }
+
+ /// <summary>
+ /// Performs the cipher operation on the input data using the specified
+ /// local and remote keys.
+ /// </summary>
+ /// <param name="localKey">The secret key of the local user</param>
+ /// <param name="remoteKey">The public key of the remote user</param>
+ /// <param name="input">The buffer sequence to read the input data from</param>
+ /// <exception cref="ArgumentNullException"></exception>
+ public void Update(
+ ref readonly NCSecretKey localKey,
+ ref readonly NCPublicKey remoteKey,
+ ReadOnlySpan<byte> input
+ )
+ {
+ Update(
+ in localKey,
+ in remoteKey,
+ inputData: ref MemoryMarshal.GetReference(input), //If empty, null ref will throw
+ inputSize: (uint)input.Length
+ );
+ }
+
+ /// <summary>
+ /// Gets the size of the output buffer required to read the cipher output
+ /// </summary>
+ /// <returns>The size of the output in bytes</returns>
+ public int GetOutputSize() => checked((int)NCCipherUtil.GetOutputSize(_context, handle));
+
+ /// <summary>
+ /// Reads the output data from the cipher into the specified buffer
+ /// </summary>
+ /// <param name="outputData">A reference to the first byte in the buffer sequence</param>
+ /// <param name="size">The size of the buffer sequence</param>
+ /// <returns>The number of bytes written to the buffer</returns>
+ /// <exception cref="ArgumentOutOfRangeException"></exception>
+ public int ReadOutput(ref byte outputData, int size)
+ {
+ ArgumentOutOfRangeException.ThrowIfLessThan(size, GetOutputSize());
+
+ return checked((int)NCCipherUtil.ReadOutput(_context, handle, ref outputData, (uint)size));
+ }
+
+ /// <summary>
+ /// Reads the output data from the cipher into the specified buffer
+ /// </summary>
+ /// <param name="buffer">The buffer sequence to write output data to</param>
+ /// <returns>The number of bytes written to the buffer</returns>
+ /// <exception cref="ArgumentOutOfRangeException"></exception>
+ public int ReadOutput(Span<byte> buffer)
+ {
+ return ReadOutput(
+ ref MemoryMarshal.GetReference(buffer),
+ buffer.Length
+ );
+ }
+
+ private IMemoryHandle<byte> AllocIvBuffer()
+ {
+ //Use the context heap to allocate the internal iv buffer
+ MemoryHandle<byte> buffer = MemoryUtil.SafeAlloc<byte>(_context.Heap, GetIvSize(), zero: true);
+
+ try
+ {
+ /*
+ * Assign the buffer reference to the cipher context
+ *
+ * NOTE: This pointer will be held as long as the cipher
+ * context is allocated. So the buffer must be held until
+ * the cipher is freed. Because of this an umnanaged heap
+ * buffer is required so we don't need to pin managed memory
+ * nor worry about the GC moving the buffer.
+ */
+ NCCipherUtil.SetProperty(
+ _context,
+ DangerousGetHandle(),
+ NC_ENC_SET_IV,
+ ref buffer.GetReference(),
+ (uint)buffer.Length
+ );
+ }
+ catch
+ {
+ buffer.Dispose();
+ throw;
+ }
+
+ return buffer;
+ }
+
+ ///<inheritdoc/>
+ protected override bool ReleaseHandle()
+ {
+ NCCipherUtil.Free(_context, handle);
+ _ivBuffer?.Dispose();
+
+ return true;
+ }
+ }
+
+}